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Lady Deathwhisper

199px-Lady Deathwhisper.jpg

This is the 10 man Icecrown Citadel breakdown of Lady Deathwhisper boss fight strategy for the use of Cabal members.

Contents

Lady DeathwhisperEdit

The lich Lady Deathwhisper is the Supreme Overseer of the Cult of the Damned and the second boss of the Icecrown Citadel raid. This encounter bears some similarity to M'uru in Sunwell Plateau. It hinges on quickly picking up the spawns and proper balance between DPS-ing Deathwhisper and killing the add-waves. Ranged DPS in particular need to switch their target frequently, and be highly aware of the general situation.

StrategyEdit

Phase One

Lady Deathwhisper is protected by her Mana Shield, which converts damage taken to mana lost. Phase 2 starts as soon as she has taken enough damage to bring her mana to zero.

If Phase 1 takes longer than 7 minutes, there may not be enough time remaining to kill her in Phase 2 before she enrages.

After 5 seconds of combat and every 60 seconds thereafter three adds alternating left, then right spawn. The three gates on the left side of the room always spawn two Cult Fanatics and one Cult Adherent, the right side gates one Cult Fanatic and two Cult Adherents.



- Reanimated Fanatics (melee) are immune to physical damage.

- Reanimated Adherents (ranged) are immune to magical damage.

- Empowered Adherents have an uninterruptible AOE spell.

- Deformed Fanatics double their melee damage output.

These four special add types are the most dangerous, and must be killed as priority targets.



Adherents are caster mobs who spam deathchill bolt, put a cooldown increasing curse on random players, and sometimes shield themselves with a spell reflect shield. The shield (Shroud of the Occult) takes 50,000 damage to remove. While the shield is on them, typical silencing effects like Shield Bash do not work.



Fanatics have a high melee DPS output and a vicious cleave (melee DPS must take care to stand behind them). When buffed (as Deformed Fanatics), they double their damage output, and may also gain Vampiric Might, which is another 25% damage increase, plus a self heal for 3x the damage they cause. Deformed Fanatics should be kited, which is quite easy because their movement speed is halved.



Phase Two

After her shield is down, Lady Deathwhisper switches to a new set of abilities, she gets an aggro table (in effect her threat is reset) and also starts to melee and cast Frostbolt volley. No more Adherents or Fanatics spawn, instead Vengeful Spirits randomly spawn near players.



Her Frostbolt spell should be interrupted. Death and Decay continues as before. She stacks an ability called Touch of Insignificance on her tank. This reduces threat generation by 20% per stack (stacks to 5). She can be taunted.

Vengeful Spirits pick a random target and follow it for 10 seconds, they explode for 18,000 shadowfrost AoE damage when they catch up. It's possible to heal through this. A Vengeful Spirit can be kited it until it goes away.

Her enrage timer is 10 minutes.


Individual Strategy Edit

TanksEdit

During phase one, tanks position themselves on the left and right hand sides of the room, to pick up adds as they spawn. Should a deformed fanatic be created tanks must communicate for MT to pick up the add and kite while ranged DPS it as a priority. Meanwhile the OT manages the remaining adds. Adherents can be gathered by Line of sight pulling, using the nearby walls.



Lady Deathwhisper gets an aggro table at the beginning of Phase 2, and so must be picked up quickly. Tanks need to switch taunts at 4 stacks (taunt rotation needs confirmation). She casts her Frostbolt spell, this can and must be interrupted.



Please give healers warning of the last stack before taunt switch so they can prepare to switch their heals focus.


DPSEdit

The fight is commenced by damage done to Lady Deathwhisper. Shortly after the fight begins, adds will spawn on the left hand side of the room, then the right hand side. DPS will take down these adds, then switch back to the boss. Melee priority is to kill the Adherents, and Ranged priority is to kill the Fanatics.

It is possible for melee only to focus on the adds and have ranged switch should Lady Deathwhisper transform a Deformed Fanatic, or Reanimated Fanatic; however for Cabal we will be targeting the adds with our entire raid group to ensure they come down fast.


DPS need to be mindful of Death and Decay throughout the fight (both phases), this is a green cloud “void zone” on the ground.


Phase 2. As this commences give the MT a few seconds to gain aggro before unleashing your nukes. About 10 seconds into the fight heroism should be popped so ready your cooldowns/potions etc. This is a race to meet the enrage timer so blow everything as it is available.

You might see that you have aggro from a ghost following you. You can either kite this for 10 seconds, or eat the damage it does. Based on a 3 healer/5 dps set up I would recommend eating the damage, in a 2 healer/6 dps set up I would recommend kiting.

DPS should stay relatively spread out to minimise the number of people Death and Decay forms under, and the number of people who will be hit by the Vengeful Shades shadowfrost AoE.


HealersEdit

During p1. keep heals on both tanks and heal AoE damage from death and decay, and single target damage from Shadowbolt as necessary. Assign one healer to tanks, with the second taking care of raid and assisting tanks when not healing raid. Be aware of which tank will be picking up boss in transition to p2. and have HoTs up prior to this.

p1. should be relatively simple to heal, so keep your cd’s for p2.



Phase 2. The MT/OT healer needs to be aware of the tank taunt switches, communication from tanks is essential. Raid damage is increased due to the constant varied damage from Death and Decay, with the added element of Vengeful Share AoE damage. Quick heals to those hit by the Vengeful Shade damage is essential in case a D&D spawns under them shortly after. Tanks and Melee will take a small amount of damage from the Frostbolt Volley.


NotesEdit

  • Because of their heavy reliance on DoTs, Affliction Warlocks and Shadow Priests will continually attack the boss, and only attack the adds if need be as burst damage tends to bring the adds down fairly quickly.
  • A nominated decurser should remove curses as they are dropped by the Adherents.



AbilitiesEdit

Lady DeathwhisperEdit

BOTH PHASES

Death and Decay

4500 Shadow damage inflicted every 1 sec to all targets in the affected area for 10 seconds.

Instant.

8 yd radius.

PHASE 1 ONLY

Animate Dead

Reanimates a Cult Adherent or a Cult Fanatic.

Dark Empowerment 200 yd range

Empowers the Adherents's spells, causing them to deal area damage and making them uninterruptable.

2 sec cast.

Dark Transformation

Transforms one random Cult Fanatic into a Deformed Fanatic, increasing damage dealt by 100%.

2.5 second cast.

Mana Barrier

Envelops the caster in a powerful barrier that continually replenishes any lost health, at the expense of the caster's mana.

Shadow Bolt

Inflicts 9,188 to 11,812 Shadow damage to an enemy

2 seconds cast.

PHASE 2 ONLY

Frostbolt

40 yd range

Inflicts 37,000 Frost damage to an enemy and reduces its movement speed by 50% for 4 seconds.

2 sec cast.

Interruptable

Frostbolt Volley

Inflicts 10800 to 13200 Frost damage to nearby enemies, reducing their movement speed for 4 sec.

Instant.

Summon Vengeful Shade

Calls an unattackable Vengeful Shade that chases a player for a short time, casting Vengeful Blast upon catching them.


VENGEFUL SHADE
Vengeful Blast
Melee range
Inflicts 17370 to 18630 Shadowfrost damage to all enemies within 15 yards of the target.

Touch of Insignificance

Reduces the target's threat generation by 20%.

Instant.

Stacks to five.

Lasts 30 seconds.


Minion SummaryEdit

Name Resistances Abilities
Cult Adherent None Curse of Torpor, Shroud of the Occult
Reanimated Adherent Nearly impervious to magical damage Curse of Torpor, Shroud of the Occult
Empowered Adherent Nearly impervious to magical damage Deathchill Blast (splash damage)
Cult Fanatic None Shadow Cleave , Vampiric Might, Necrotic Strike
Reanimated Fanatic Nearly impervious to physical damage Shadow Cleave , Vampiric Might, Necrotic Strike
Deformed Fanatic Nearly impervious to physical damage Deals double damage











Loot - 10 ManEdit

Njordnar Bone Bow Weapon Ranged
Scourgelord's Baton Off Hand Caster + Hit Off Hand
Deathspeaker Zealot's Helm Plate Melee Head
Ghoul Commander's Cuirass Plate Tank Chest
Handgrips of Frost and Sleet Mail Melee Hands
Deathspeaker Disciple's Belt Mail Healer Waist
Chestguard of the Frigid Noose Leather Melee Chest
Soulthief's Braided Belt Leather Melee Waist
Boots of the Frozen Seed Leather Caster Feet
Sister's Handshrouds Cloth Caster + Hit Hands
Bracers of Dark Blessing Cloth Caster Wrist
Whispering Fanged Skull Trinket Melee Trinket
Emblem of Frost x2 Currency Currency Currency














AchievementsEdit

Full House

Defeat Lady Deathwhisper with at least five different types of Cultists active at the time of her demise

Storming the Citadel

Defeat the first four bosses in Icecrown Citadel

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